[GSI]reboot's Blog
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the shiznit list
the shiznit list
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Random Rambalings of Rossi Ep....
Random Rambalings of Rossi Ep....
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Truths be told!
Truths be told!
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Pwned now supports Piclens
Pwned now supports Piclens
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Dire need of your opinion
Dire need of your opinion
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WHERE HAVE I BEEN?!!?!?
WHERE HAVE I BEEN?!!?!?
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Now I'm annoyed...
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hey death
same old same old i guess
hey folks
I think we need a WOTLK bet..
heyo whats been goin on at ..
hey tamirel
Been awhile since i have be..
dead sb is dead
bye niall
later niall
not toddlers! toiddles! lik..
okay css.. bbl
[ILT] Gary Glitter
ilt = i like toddlers
Posted by [GSI]reboot on 05/20/2008 2:32pm
Mood: Informative
3 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Game ReleasesExecution (Indie)MICROLAND (Indie)Tactical Assassin 2 (Indie)
Tool ReleasesPathEngine v5.16 (Pathfinding/Movement SDK)
That's all for today. If you know someone on Pwned.com who would be
interested in reading these daily blogs in the...
Posted by [GSI]reboot on 05/19/2008 4:27pm
Mood: Informative
6 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
ModCenter Articles:Interview: Phil Jones of Dialogue Design - I had a chance to sit down with founder Phil Jones and pepper him with questions about his
experience with Tank Universal's development and what the future holds for him
and his studi...
Posted by [GSI]reboot on 05/16/2008 11:22am
Mood: Informative
3 Bumps
I've been out of the office for a few days, so I apologize for the lack of blogs this week, but I'll be picking back up again starting today.
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:Lesley Matheson On New Studios, Tech, And More - Lesley Matheson, design director of Hig...
Posted by [GSI]reboot on 05/12/2008 12:41pm
Mood: Informative
5 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:Interview: Metanet - Independent Minds - The team behind N and N+ discuss the advantages and disadvantages of developing on XBLA in this Next Generation interview.Opinion: 'All The World's A Sandbox' - Chris Plante looks at Grand T...
Posted by [GSI]reboot on 05/08/2008 2:24pm
Mood: Informative
3 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:IDGA Column: Culture Clash - Columnist Matt Sakey touches on a popular theme of late--the innovation behind some of the newest student-developed indie titles--and explains why it's important to the industry as it evolves.The 'Kitch...
Posted by [GSI]reboot on 05/07/2008 12:35pm
Mood: Informative
3 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:cactus_squid Interview - GWLog has interviewd cactus, creator of such games as Fuck Space! and the IGF finalist Clean Asia. The interview covers catus' inspiration for creating games as well as his design process. The interview als...
Posted by [GSI]reboot on 05/05/2008 12:16pm
Mood: Informative
4 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:Jenova Chen And Thatgamecompany - flOw creator Jenova Chen talks to Gamasutra about why he chose to break from Maxis and Spore and start his own studio, Thatgamecompany.How to Practice Game Design - GameCareerGuide.com and Game Dev...
Posted by [GSI]reboot on 05/02/2008 3:59pm
Mood: Informative
2 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:Casual Games, Broad Topics - In its newest blog entire casualindie.com discusses techniques to appeal to not-so-typical audiences when striving to create a successful casual title. Since casual titles are commonly played by d...
Posted by [GSI]reboot on 05/01/2008 12:09pm
Mood: Informative
3 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:Building a Mindset for Rapid Iteration Part 1 - David Gregory, VP of Emergent, analyzes the issues that can arise when iterating game concepts with a large development team, and provides solutions to potential obstacles.
Game Rele...
Posted by [GSI]reboot on 04/29/2008 10:08am
Mood: Informative
2 Bumps
Each workday morning I will be bringing you the latest events, articles and
releases in the independent and mod development communities, as well as
any mainstream news that seems pertinent. Most of this news can also be found daily on ModCenter.
Industry Articles:Family Gamers - In this Gamasutra featured article, a focus group made up of children served as a sample for a study on how games can better reach the mainstream market. The study involved subjecting the participants to a large var...






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