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Xenogenic's Blog

Xenogenic
Irvine CA
United States
26 Years Old
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im going tomorrow FaSho
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best quote ever
 

Posted by Xenogenic on 09/10/2008 4:13pm

Mood: Dodging black holes
7 Bumps

The highly anticipated and controversial Large Hadron Collider (LHC) was brought online today, ending, for now, the fear many held that this device would destroy the world.  Some were so concerned (including scientists) that they took legal action to halt the building and operation of what they feel is a doomsday device.  Despite scientists working on (or supporting) the project admitting there is a small chance it will create black holes, the machine was brought online today and the ...

Posted by Xenogenic on 09/06/2008 12:29am

Mood: Thirsty (yes that's a mood)
9 Bumps

This blog is a bit late, but it's been a busy week, and that aside, I wanted to let the experiences of PAX settle in before writing about them.  Of course, now I'm going to forget details, but c'est la vie. I'll start by saying that there was a situation with my hotel reservations, which is a long story that I will sum up by saying I didn't have a room, and thus almost didn't go to PAX at all.  I tried to cancel my flights, but couldn't get a refund, so I ended up asking my coworkers...

Posted by Xenogenic on 06/22/2008 1:52am

Mood: Nerdcore
1 Bumps

I'd like to know who amongst us here will be heading to Seattle for the Penny Arcade Expo this year.  A couple of brilliant gentlemen I work with will be speaking there, so I have every intention of heading up there and enjoying it. Tycho calls it Arcadia, and I've been told that's a perfect name for it because being there, as a gamer, makes you feel like you're finally home.  I'm really looking forward to it, so let me know if you intend on going.  There will be many famous fac...

Posted by Xenogenic on 04/25/2008 10:45am

Mood: Hopeful
2 Bumps

Hello everyone! The purpose of this blog is going to be to engage all of you in a discussion regarding game design philosophy. I'll ask some questions at the end, especially in regards to your favorite game(s), but for now I would like to take a moment to discuss a problem in game design that I'm sure most of you will agree you have seen. As a student at DigiPen in Seattle (www.digipen.edu), I had to work with multiple, different teams of people to complete an entire game every semester an...


 
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